Many people here whom play CC [many, not all] play the game using the keyboard and mouse setup. Some I could imagine have never had to use anything but
So after sufficient play time with a gamepad I'd like to offer some feedback/opinion on this control setup, as well as suggest some things that would improve it.
I'll address these things either as a relation to a part of the gamepad directly, and to its function in the game.
However I will also take into consideration the use of a non-analog gamepad at various points.
The Joysticks
These control: mobility, aiming, map-movement,
The gamepad in question:
http://www.mrgadget.com.au/catalog/images/logitech_dual_action_gamepad.gif
Mobility
This regards to the motion of an actor; steering a craft, making an troop crawl/duck/fly. The general control of motion.
At first, especially after mastering the keyboard controls, this can seem clumsy on the gamepad. This is especially true for flying rocket craft. But I found that all it really takes is practice, and getting use to the nuances of the analog controller. Eventually it is possible to move and control just as well as you could on the keyboard, so everything is okay in this department.
Aiming
The thing that first becomes apparent about this is that you do not have as much smoothness as a mouse would. I am assuming this is a hardware limitation on the gamepad's part. Rather than smoothly going up and down it goes up and down in short increments, which leaves out the minutes and seconds in between. However, similar to mobility, after some practice you'll be sharp-shooting in no time. A big help to aiming is also to just position your troop such that he can aim easily. It's an obviously sensible statement to make, but most give it passing-thought for just that reason.
Map-Movement
This is where the gamepad falls woefully short compared with the Keyboard and Mouse. While holding the button to switch between units and thus freely roaming around the map, you are most vulnerable. You cannot command your troops directly, making your base-defenses haphazard at best. Worst of all is how slowly you traverse the landscape; a soldier flying with his jet-pack (from a basic thrust, not any tap-thrusting involved) can move faster than the D-Pad in this respect. This is not an exaggeration.
Map-mobility is extremely important to being successful in a game of CC. Want to mount an assault on your opponent's base? Got a valuable squad that's pinned down and you want to send reinforcements? Want to peer over at your enemy and see what they're scheming? And what if you have to manage between those while they're all occurring simultaneously? You have to be able to move on the map.
[I would also like to say this restraint of movement on the gamepad is where I got the idea of Command Presence which I used in my last informal review/feedback; the idea that you can only order as far as your presence on the battlefield extends.]
Now one may argue that map mobility is no problem if you've got units positioned at each location you wish to jump to; just hit the switch-unit button and you're across the map. You could drop an empty drop-crate at the edge of the map and have instant mobility, however doing that is just a make-shift solution to a permanent problem. You may even say, 'Oh, well, use a setup with two keyboards and mouses.' And what if I have 4 people wanting to play together? Again, a permanent solution is needed here.
So..
Recommendations:
Menu-Wheel Selection![Cortex Command Cortex Command](/uploads/1/1/9/4/119413835/525030893.jpg)
No complaints here!
Buy/Build-Menu Selection
Minor thing here.
It can take precious seconds to cycle through every item on a list to get to one on the middle. Even when you're not in combat and you're just building a bunker having to repeatedly cycle through parts individually can be time consuming. So I'd like to make the same recommendation as map-movement: left analog stick goes through items one at a time [precision selection, and the right joystick cycles through around 5-6 items at a time [rapid selection]. I am not sure what could be done for non-analog gamepads though, as pressing any button (except the command-wheel button) takes you out of the buy menu. But pressing the command-wheel button while in the buy menu doesn't do anything, so perhaps that could be used to permit rapid selection for non-analog controllers.
The Buttons
And not the shoulder-buttons mind you, but those 4 buttons on the right-face of the gamepad.
These control: nothing.
I hope that this may change in the future.
Perhaps they can be used to hot-key units, positions on the map, or for saved buy-menu orders. The buttons could very well be general hot-keys that can be interchanged between any of those features (units, map positions, saved orders). I think it would be highly beneficial to utilize these buttons since both analog and non-analog gamepads have them, and it would help to balance competition when playing against a player using a keyboard and mouse setup.
That's it!
Thanks for taking the time to read through this, if you have, and as always related thoughts or suggestions are appreciated.
The alpha version of Cortex Command, at the date of uploading this is half a year old. Pixelfade visual novels for mac. So no new stuff here:D. CrowGuard V1 May 12 2010 The CrowGuard Full Version 6 comments. Here it finally is, slowed due to exams, finished just before the next bout of exams hehe lots of new stuff more info below Tutorial Examples and files Feb. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Cortex Command for PC. It's a new year! Let's get thing started off right with some chaos and destruction! It's time for another Cortex Command Campaign playthrough! The Campaign is a game mode of Cortex Command. Contentsshow Gameplay What is it? In the Campaign game mode, you have to conquer the planet to extract gold from its mining sites. However, you have to face up to four enemies. State of mind download for mac windows 10. You need to build bunkers and assault others with your troops to win.
the keyboard and mouse. Usually the scenario of having played with nothing except the keyboard and mouse is because they have not had the means to play using a gamepad, or have never been a guest on another person's computer for a game of Cortex Command. I had a good friend I played the game with about 5 times each week, every week, for three months, before he moved out to the east coast of the U.S. Every time we played whether it was just sandboxing, competing, dueling, or slaughtering the computer, I always ended up using the D-Pad. We tried the setup of 2 players on 1 keyboard, but having one player on a gamepad was far more reasonable.So after sufficient play time with a gamepad I'd like to offer some feedback/opinion on this control setup, as well as suggest some things that would improve it.
I'll address these things either as a relation to a part of the gamepad directly, and to its function in the game.
However I will also take into consideration the use of a non-analog gamepad at various points.
The Joysticks
These control: mobility, aiming, map-movement,
Cortex Commandos
menu-wheel selection, and buy/build menu selection.The gamepad in question:
Cortex Command Mod
http://www.mrgadget.com.au/catalog/images/logitech_dual_action_gamepad.gif
Mobility
This regards to the motion of an actor; steering a craft, making an troop crawl/duck/fly. The general control of motion.
At first, especially after mastering the keyboard controls, this can seem clumsy on the gamepad. This is especially true for flying rocket craft. But I found that all it really takes is practice, and getting use to the nuances of the analog controller. Eventually it is possible to move and control just as well as you could on the keyboard, so everything is okay in this department.
Aiming
The thing that first becomes apparent about this is that you do not have as much smoothness as a mouse would. I am assuming this is a hardware limitation on the gamepad's part. Rather than smoothly going up and down it goes up and down in short increments, which leaves out the minutes and seconds in between. However, similar to mobility, after some practice you'll be sharp-shooting in no time. A big help to aiming is also to just position your troop such that he can aim easily. It's an obviously sensible statement to make, but most give it passing-thought for just that reason.
Map-Movement
This is where the gamepad falls woefully short compared with the Keyboard and Mouse. While holding the button to switch between units and thus freely roaming around the map, you are most vulnerable. You cannot command your troops directly, making your base-defenses haphazard at best. Worst of all is how slowly you traverse the landscape; a soldier flying with his jet-pack (from a basic thrust, not any tap-thrusting involved) can move faster than the D-Pad in this respect. This is not an exaggeration.
Map-mobility is extremely important to being successful in a game of CC. Want to mount an assault on your opponent's base? Got a valuable squad that's pinned down and you want to send reinforcements? Want to peer over at your enemy and see what they're scheming? And what if you have to manage between those while they're all occurring simultaneously? You have to be able to move on the map.
Cortex Command Open Source
[I would also like to say this restraint of movement on the gamepad is where I got the idea of Command Presence which I used in my last informal review/feedback; the idea that you can only order as far as your presence on the battlefield extends.]
Now one may argue that map mobility is no problem if you've got units positioned at each location you wish to jump to; just hit the switch-unit button and you're across the map. You could drop an empty drop-crate at the edge of the map and have instant mobility, however doing that is just a make-shift solution to a permanent problem. You may even say, 'Oh, well, use a setup with two keyboards and mouses.' And what if I have 4 people wanting to play together? Again, a permanent solution is needed here.
So..
Recommendations:
- -Using the left joystick would allow for 'precision movement' as the gamepad moves now. Using the right joystick (while having the free-cursor enabled) would move the cursor rapidly (anywhere from three to four times the speed of precision movement).
OR
-Holding down one of the selection buttons [Previous Body, Next Body] would allow precision movement, and holding down both together would allow rapid movement. This setup would permit both analog and non-analog gamepads to have rapid movement.
Menu-Wheel Selection
![Cortex Command Cortex Command](/uploads/1/1/9/4/119413835/525030893.jpg)
No complaints here!
Buy/Build-Menu Selection
Minor thing here.
It can take precious seconds to cycle through every item on a list to get to one on the middle. Even when you're not in combat and you're just building a bunker having to repeatedly cycle through parts individually can be time consuming. So I'd like to make the same recommendation as map-movement: left analog stick goes through items one at a time [precision selection, and the right joystick cycles through around 5-6 items at a time [rapid selection]. I am not sure what could be done for non-analog gamepads though, as pressing any button (except the command-wheel button) takes you out of the buy menu. But pressing the command-wheel button while in the buy menu doesn't do anything, so perhaps that could be used to permit rapid selection for non-analog controllers.
The Buttons
And not the shoulder-buttons mind you, but those 4 buttons on the right-face of the gamepad.
These control: nothing.
I hope that this may change in the future.
Perhaps they can be used to hot-key units, positions on the map, or for saved buy-menu orders. The buttons could very well be general hot-keys that can be interchanged between any of those features (units, map positions, saved orders). I think it would be highly beneficial to utilize these buttons since both analog and non-analog gamepads have them, and it would help to balance competition when playing against a player using a keyboard and mouse setup.
That's it!
Thanks for taking the time to read through this, if you have, and as always related thoughts or suggestions are appreciated.